Quark Oddities

Quark Oddities

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[Feature Request] Option for magnets to use the piston resolver

Dakedres opened this issue ยท 0 comments

commented

It would be nice if there was an option for magnets to use the piston resolver, so you could, for instance

  • Use magnets with iron rods to destroy blocks
  • If a sticky block is added to the magnet derivation list, move whole structures

Thank you