Crafting with new Chests.
VsnGamer opened this issue · 8 comments
Better yet, please add a way to make these chests into normal vanilla chests. That way mod compatibility isn't ruined
Mods should be using the oredict key shouldn't they?
On Sun, Jul 3, 2016 at 5:53 PM Peach774 [email protected] wrote:
Better yet, please add a way to make these chests into normal vanilla
chests. That way mod compatibility isn't ruined—
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Hopper recipe is fixed with 4d6dce6
Given the context of Quark, I'm not interested in adding the conversion recipe. If any other mods have crafting problems with the chests, report it to them, asking to change to the "chestWood" oredict key.
This really isn't fixed: imgur for image (i think)
Yep, noticed this as well. I can craft hoppers and trapped chests and nothing else with your new chests even on the newest version.
I think I know the issue. The custom chests are oredicted with a stack size of the wildcard value rather than a metadata, meaning any recipes using them have to be metadata 0 and stack size over the max. See here for what I mean.
Looking up recipes using the oredict name confirms the issue, the chest shows as a missing texture with a very large stack size
I went to bed the yesterday wondering if I used the stack size as a
wildcard, and sure enough...
I'll have it fixed when I can.
On Tue, Jul 5, 2016, 11:58 KnightMiner [email protected] wrote:
I think I know the issue. The custom cheats are oredicted with a stack
size of the wildcard value rather than a metadata, meaning any recipes
using them have to be metadata 0 and stack size over the max. See [here]
https://github.com/Vazkii/Quark/blob/master/src/main/java/vazkii/quark/decoration/feature/VariedChests.java#L69)
for what I mean.—
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