Quark

Quark

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Int-based Chance Skews Precision

naqaden opened this issue ยท 0 comments

commented

For example, World > Underground Biomes > Prismarine > Water Chance can't result in more than 50% water blocks.

I would have expected a Water Chance of 1 to result in 100% water like a flooded cave.

But the real issue is: the higher we want the chance to be, the fewer values we have to work with.