Quark should not open MalisisDoors together
ExDomino opened this issue · 4 comments
Hello,
When MalisisDoor is also installed, Quark should not modify the behavior of MalisisDoor to make them open together because MalisisDoor already do that for their doors and that breaks the mod.
It is possible to fix that please?
Thank you in advance!
If I turn this feature off, all doors will not open together.
My problem is I want to all door EXCEPT those from MalisisDoor to open together.
MalisisDoor's doors already open together and your mod breaks them.
MalisisDoors replaces vanilla doors to make them open together with animation, but only act on vanilla doors. I disabled this feature because it breaks some villages mods like Millénaire and Minecolonies. Doors closed by villagers are still open client-side but closed server-side, or some kind of other bugs, when your mod include an option to disable the feature for villagers and fix that kind of bug. Your mod, with force enabled option to true, makes all doors open together, that is exactly what I wanted. There are also the reason that your mod act on all doors from every mods and not only on vanilla doors.
The problem is that some special doors from MalisisDoors, with its own door maker, already open together and your mod breaks it. If I disable the open together option in your mod, the problem for the doors from MalisisDoors is fixed, but all other doors from other mods will not open together, that is not really what I want. Some others mods already exists to open doors together without that bug, but they only affects vanilla doors, and not doors from Forestry and so on...
I suggested some kind of blacklist or just a patch in your code that make that your mod open all doors together except those from MalisisDoors. You can also make that as an option that is disabled by default, for those that likes the current behavior.
Thank you in advance again!