[1.14.4] Freezing when moving around
AfterRebelion opened this issue ยท 4 comments
EDIT2: Forge Bug, see #1649 (comment)
Description
I can create and load a world perfectly, but when moving around a little, the game freezes, and then crashes.
How to reproduce
- Load a world
- Move around
- Profit (?)
Versions
Forge: 28.1.85
Quark: r2.0-198
ARL: 1.4-35
No other mods installed
Logs/crash reports
latest.log
There is no crashreport created.
Edit1: To be sure, I tried to have the Mojang logging enabled, and it also didn't show anything relevant to the crash.
Notes
I could reproduce this 6 times out of 6 tries. It crashes 100% of the time.
NVM, it's a Forge bug...
Tried to load my modpack (Without Quark) in forge 28.1.85 got the same result, it randomly freezes after loading a world and then crashes. This didn't happen at all with several hours of testing originally on forge 28.1.69, so it must have been a recent change that broke things up...
Will test some more and submit a bugreport to Forge, but with something like "It randomly crashes several seconds after loading a world leaving no trace of it in the log"... it will take some time.
And it's probably best to leave this open, so that everyone that has the same problem can see that is Forge related, but feel free to close it if you want.
So someone though that something that I can reproduce 100% of the time and pointed out to a couple of commits is some kind of discussion, so...
Unless someone with more influence than me can state that either MinecraftForge/MinecraftForge@7f8b30a
MinecraftForge/MinecraftForge@f4a85e5
MinecraftForge/MinecraftForge@1ef8b75
or MinecraftForge/MinecraftForge@33307fb
broke something in the game logic that freezes the game when lag is present (This are the commits that were made between 28.1.81, that is confirmed working, and 28.1.85), this will remain broken.
For the time being, I have irl work hours to do, so consider me out.
Vazkii edit: boldened the working forge version
Other people are getting the issue so I'll keep it open as a cautionary thing for now. If you're having the issue, read what was previously said.
Thank you for debugging it.