Crash when populating chunks
bobodoustaud opened this issue · 3 comments
I know that is an okd issue that many peoples have but everybody was just lagging. By me, the server crashes because a single tick tooks way too long (60 s for one tick). Can i augment the time that can take a tick to be calculated? are you already working on a possible fix?
i have read this old issue #412
but the worldgen is still crashing my server. Help wanted!
If you turn on the worldgen watchdog in the quark config it should produce a crash log. Post it on gist or pastebin please.
i don't find the option. Could you give me a approximative line?
Le ven. 6 déc. 2019 à 01:50, Vasco Lavos <[email protected]> a
écrit :
… If you turn on the worldgen watchdog in the quark config it should produce
a crash log. Post it on gist or pastebin please.
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found this about how to avoid cascading world generation when generating big things : https://www.minecraftforge.net/forum/topic/60721-1121-how-would-i-prevent-cascading-worldgen-lag-during-worldgen/