Call setWorldandPos for moved tileentity
Darkere opened this issue ยท 0 comments
Quark is calling tileEntitiy.setPos()
.
This means that the TE's world is null when tileEntitiy.validate()
is called after that.
Could this be changed to call tileEntity.setWorldandPos()
? A quick looks suggests it does the same as setPos but also sets the world.