MineColonies blames Quark
IamStig opened this issue ยท 5 comments
Hi Vaskii, Just want to be sure your aware of an issue. Apparently your mod changes the Minecraft Compass and Clock somehow and they become invisible to the Minecolonies mod.
Basically a building requires those 2 items and can not be completed as the items don't exist, and with the way Minecolonies progress is set up it blocks further progress in the mod.
I am guessing they believe that since they use a vanilla item and you are changing the vanilla item the fault and resolution lies with you.
H3lay responded to a request for help in the Minecolonies comments with
"In reply to OckerSpock:
It's a quark problem, they change clock and compass.. "
To be sure (and to be able to progress) I removed Quark and Quark Oddities and was able to complete the builds. Not an ideal solution, I have no idea what impact this may have on my long term world, likely none, but a better solution would be appreciated.
Disable the relevant features in the Quark config file, see if that works.
Quark doesn't registry replace the items, so not sure why Minecolonies can't see it...
Quark doesn't change the clock and compass items at all, all it does is override the client texture. If this is enough to break minecolonies then the issue is likely on their end.
So .....
H3lay
Posted 5 hours ago
#2951
In reply to OckerSpock:
They add nbt data to it.
Maybe you guys need to get together on this one
https://www.curseforge.com/minecraft/mc-mods/minecolonies#c2948