[1.16.3] Visual glitch arm movements different
Crimix opened this issue ยท 1 comments
Minecraft version: 1.16.3
Forge version: 34.1.32
Quark version: r2.4-281
Running in development environment.
I have added a LayerRender which render a PlayerModel slightly bigger than the normal player model, to work as a jacket.
The issue is when Quark is present it causes the arms idle swing to be like this
It seems that the Emote module might be the cause of this as it seems to set the arms rotateAngleZ to 0 on every render tick, even when no emote has been triggered.
Disabling the Emote module does not fix this, as the render code is still called.