Ropes issues
MehVahdJukaar opened this issue ยท 0 comments
- Ropes can push and pull newer unmovable blocks like crying obsidian or respawn anchor when they clearly shouldn't. I'm wondering if a forge block tag could be used for this.
- Also when a block is pushed or pulled by a rope its blockstate doesn't get updated for the new position and it should probably call getValidBlockForPosition. This can be noticed simply by pushing up some connected fences.
- Finally the push and pull mechanic doesn't account for waterlogged blocks as I think it should since for example lowering a waterloggable block into a water source block doesn't waterlog the moved block.