Glass Item Frames with Maps in them z-fight any full face block
DJBaphomet opened this issue · 1 comments
Exactly as the title says
Was going to use glass item frames due to the new feature soon to be added that makes glass item frames actively update maps, only to find that the map z-fights with the surface of the solid block behind it
Examples here
Hopefully this can be fixed, slightly hurts the use of glass item frames updating maps if you have to limit the blocks you place them on to non-full blocks
That's weird, I thought I fixed this in dev
…On Tue, Jun 29, 2021, 18:10 DJBaphomet ***@***.***> wrote:
Exactly as the title says
Was going to use glass item frames due to the new feature soon to be added
that makes glass item frames actively update maps, only to find that the
map z-fights with the surface of the solid block behind it
Examples here
[image: image]
<https://user-images.githubusercontent.com/44253613/123839420-53737100-d8ca-11eb-8574-3dbc78339264.png>
[image: image]
<https://user-images.githubusercontent.com/44253613/123839439-58d0bb80-d8ca-11eb-8fa3-90f92cf633b0.png>
[image: image]
<https://user-images.githubusercontent.com/44253613/123839452-5e2e0600-d8ca-11eb-9dfd-d7ee74d17d6c.png>
Hopefully this can be fixed, slightly hurts the use of glass item frames
updating maps if you have to limit the blocks you place them on to non-full
blocks
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