Stained glass no longer correctly colors beacon beams
FritoKAL opened this issue ยท 1 comments
Version Quark-r2.4-316.jar
Stained glass no longer correctly blends colors for beacon beams. Regardless of # of stained glass, the color the beam becomes is the same as 1 piece of stained glass. Colors also no longer blend, for example placing a red stained glass block on top of a blue stained glass block produces a red beam, not a purple beam.
I was working on a PR for this but im having computer trouble. Its an easy fix.
The problem is here:
This code is not ran in a loop so setColor
is always false
. the game does compute the correctly blended color but always overwrites it before using it.
setColor
(and check
) are unused and can be removed in a PR.
The remaining difference between quark and vanilla beacon rendering is that Quark's beams render 0.5 blocks higher, so the color changes in the middle of the glass block. This is a lot harder to fix lol