Game crashing when placing blossom sign
hiccup971 opened this issue ยท 13 comments
Game crashing when placing down a blossom sign, caused by compatibility issue with Waystones mod (https://www.curseforge.com/minecraft/mc-mods/waystones/files)
crash report: https://pastebin.com/h2CFBWMr
Same problem here. but i don't use waystones.
In my way, was in server whem i put the sign over a chest. After that i create a new world in local and take a blossom sign from creative mode and i put the sign on the floor. The game crassed another time :)
So far no. I tried quark with all my mods individually, and it only seems to happen when the waystones mod is also loaded.
https://pastebin.com/wu2z8H1L - I'm not using Waystones but my game crashed out after placing a blossom sign on a server - server didn't crash. Here is the log and it should show what mods I have loaded if it helps ๐
Hmm, this definitely looks like some mod is screwing with the sign render in some way. The first thing that comes to mind is maybe Flywheel? Can you try without that?
Disabling flywheel has not fixed the problem, just tested it in a single-player world.
Issue appears here as well, running Quark + waystones, I disabled Waystones and was able to finally reconnect/rejoin to my server.
Otherwise it was a time bomb for anyone that walked past (my buddy came over to show me the busted sign, obvious outcome happened)
having the same issue here. I tried disabling waystones and it didnt fix anything. I also disabled quark which got rid of the blossom sign but after re-enabling it, all my chests were emptied. which part of quark can i try to turn off to disable blossom signs. turning off blossom trees didnt help
I'm experiencing the same issuse, but with azalea signs
The issuse is only present when waystones mod is installed
I managed to destroy the crashing sign on my server so I decided to leave some instructions to help others experiencing this issue:
- Load the chunk where the sing was placed in (I did this by coming near the sign from another account until it crashed my game, set my render and entity distance to minimum, and rejoined)
- Get sign cordinates from crash report (search for the namespaced id (for example
quark:blossom_sign
) of the sign and look one line below) - setblock cordinates air
This may still be an issue. Unsure if related. Potion-Studios/BYG#810