Rotating `model` in a custom emote is based on world axis and not the direction you're facing.
MEEPofFaith opened this issue ยท 3 comments
Example: Using move model_x # #
in a custom emote will base the rotation around the world axis instead of the direction you are facing.
Will take screenshots when I have the chance later.
I don't believe this is fixable with the current impl of the emotes system unfortunately. I had a look at what it would take and it's far too much restructuring for this purpose.