Quark

Quark

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Rotating `model` in a custom emote is based on world axis and not the direction you're facing.

MEEPofFaith opened this issue ยท 3 comments

commented

Example: Using move model_x # # in a custom emote will base the rotation around the world axis instead of the direction you are facing.

Will take screenshots when I have the chance later.

commented

Test emote:

name Test

use model

animation sequence
    move model_x 0 0.785
    pause 10000
end

Results:
javaw_oJw4WEzpVQ
BCnRh4C8uj

commented

I don't believe this is fixable with the current impl of the emotes system unfortunately. I had a look at what it would take and it's far too much restructuring for this purpose.

commented

Github notification jumpscare