Game crashes after changing Quark feature
qznfbnj opened this issue ยท 2 comments
I know I can edit the config file to turn this feature on instead, but... if I'm not the only one who crashes when editing it in-game, it would be better to avoid having everyone using it crash once and then switch to editing the config file.
Mod List
1.19.2-Forge_43.3.2
AutoRegLib-1.8.2-55
Quark-3.4-410 ~ Quark-3.4-418
When changed while keybinds not existed
from disabled to enabled
Game crashes. Keybinds will exist after next startup.
debug.log
crash-2023-09-29_12.28.29-client.txt
Minecraft_.1.19.2.2023-09-29.12-28-26.mp4
When changed while keybinds existed
from enabled to disabled
No crash.
123456.mp4
from disabled to enabled
No crash.
Minecraft_.1.19.2.2023-09-29.12-38-25.mp4
Thanks for the report. It looks like NarratorReadoutModule
only registers its keybindings if the module is enabled at startup:
Whereas other modules always register their keybindings:
so NarratorReadoutModule
should probably be changed to match the other modules.