Rune Compatibility with Random Things dyeing machine
lumien231 opened this issue ยท 0 comments
RTs dyeing machine and Quarks Runes both allow the player to color the enchantment glint on items / armor. At the moment RTs dyeing machine stops working with quark installed because in both RT and Quark we look for the -8372020 in the class transformer and remove it (Here in Quark). If we both instead replace that value at "runtime" like this and leave the node there both can work together (With Quarks Runes probably overwriting the dyeing machine).
On the armor side you also replace the calls to GlStateManager.color here, if you instead just call it again afterwards like this armor enchantments on the player will also work with both.