Crash when cloak tile entities pulled by sticky piston
xkforce opened this issue ยท 1 comments
Cloak is a mod that allows for the creation of new blocks that have the texture of one block placed on the bounding box of anotehr block. i.e. you can create a fence block that has stone textures on it for example. The new block is actually the cloak block with nbt data on it specifying the two blocks amongst other data needed for the new block to work the way it does. It's a tile entity. Quark's tile entity pushing functionality works but if you attempt to pull these tile entity blocks with sticky pistons, the game crashes (crash log paste is up top) When the game is reloaded, the cloak block has been moved to where it should be after the pull attempt was complete.