Breakdown of Double Chest Functionality
ShyCatsu opened this issue ยท 4 comments
Seems to be caused by
mixin.world.block_entity_ticking.sleeping
YES! THAT IS IT!
Since it disables key vanilla features, making even the most basic auto-smelter totally non-functional, is this a feature that could be fixed, or at least have chests as an exception?
Or if not, could the properties default be adjusted to have the default set to "false" for future updates, to avoid bugs like this happening in the future?