Railcraft

Railcraft

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New Track Kit: Delay Track

CovertJaguar opened this issue ยท 10 comments

commented

The Delay Track is a track that holds a cart/train for period of time, say five seconds, before releasing it. This would make it simple to add spacing between carts/trains for sorting purposes and other things.

commented

Couldn't this just be achieved with a holding track connected to a redstone circuit containing a clock? That could also be influenced with routing detectors.

commented

That requires an external timing mechanism though, and you might not always have access to a convenient compact clock

commented

@Forecaster Just use ticks. And this can be non-ticking.

commented

...what

@liach I'm not talking about code. I have no idea what you're talking about.

commented

So the textures are done, right?

commented

Nearly. Here is the current WIP:
delay_preview

commented

Some Specifics:

  • Current discussed implementation has a GUI, similar to the Priming Track, that would allow for a setting of the Delay time.
  • Currently assuming that the Delay Track will -IGNORE- Locomotives and Trains, and only touch Single Cars that are not engines.
  • Track will require a Redstone Signal to operate, but will automatically handle the delay and launching of cars.
commented

Rather than ignore trains, it should probably only apply to trains. All carts are considered to be part of a train, so you get single cart handling for free. When it releases a train, it lets the entire train pass before resetting.

The rest sounds good.

commented

Uh, my opinion on better interlocking is to introduce linked signal blocks instead.

commented

Closing as I implemented this. Its default delay time is 5 seconds.