Tank not working as expected with fluid api
M3gaFr3ak opened this issue ยท 6 comments
Hi!
My mod adds fluid support for ae and i have a storage bus for fluids and it works properly w/ bc tanks, but if i connect it to a rc tank, it sometimes displays the fluid, but i cannot put fluids in to the tank or pull the out :(
do u use the drain/fill method anothe rway than bc does? is your tileentity present in all of the tank blocks? how can i access it? :D
OK, debugged a bit, seems like the tanks return 250 mB get drained/filled (my containers have 1000mB, so they dont drain/fill). This seems to be your fault covert, am I right? (dont want to accuse anybody xd)
No UUID.
And there is no work around, nor should you attempt to do so. The limit is 250mB per tick, per valve. You're going to make me have to enforce that aren't you?
Tanks have a flow limit of 250mB, they can not be filled from the bottom, and can only be drained from the second layer.
ah ok, so i fixed it by making it use 8 steps (1000mb use 8 steps of 125mb)
is there a workaround? like modifying the variables directly? or arer they private? also, is there a UUID for tileentities, i dont want duplicates in my list :P
no you wont have to enforce it, I just wanted to know if there ways a more elegant way t oempty/fill buckets remotly in your tanks w/o draining/filling 4*250mb :D
any idea how to distinguish between tanks?!