read packet data for our tiles sync
liach opened this issue ยท 4 comments
Description of the Bug
wrap this in schedule on main thread runnable.
To Reproduce
Recall that exception on network thread you saw.
Expected behavior
Screenshots & Video
Logs & Environment
Just a reminder, so go back to dev channel in discord
- Full log:
- Crash report (If available):
Additional context
Sure looked like network thread to me. The exception ofc assumed that if it wasn't the server it was the client as it is not aware of network threads.
If it was pure client thread it should have crashed the game.
I guess it is already a scheduled task, and the debugger claims its the client thread, though I must admit the stack trace lacks any of the normal client start points. Well whatever.