Railcraft

Railcraft

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Request: More Interaction with Buildcraft

kremsy opened this issue ยท 8 comments

commented

How about a Cart where you can place a pipe with a gate on it wich triggers a wireless signal to another gate and you can display if the bore is still digging or has stopped from far away. Something like this would be awesome.

Another request would be, how about something like teleportation pipes you can place directly on a minecart behind the bore?

commented

@CovertJaguar You wanted a block that uses gate triggers/actions, right? Well, put that in a minecart.

@kremsy Teleportation Pipes? No.

commented

At least wireless triggers from there would be amazing, to see from far away if its still moving, if inventory is full and so on :).

commented

Doesn't BC now have robot docking stations? Perhaps having the ability for a robot to dock with a chest cart far away would be more reasonable? Remote wireless communication with carts seems a bit advanced for the kind of tech level that minecarts and tunnelbores are at.

commented

Actually Railcraft is too close to Buildcraft some time ago. Unfortunately, CovertJaguar is one of Buildcraft team before, but now he no longer work in Buildcraft. So I think asiekierka should also do something to improve the compatibility.

commented

I think it would be enough already like I said with the wirless trigger to the home somehow, which displays tunnel bore stopped, invetory full and other stuff :).

commented

Unfortunately, CovertJaguar is one of Buildcraft team before, but now he no longer work in Buildcraft
Unfortunate that he was on the team or unfortunate that he's no longer working on the team?

You might be able to get the EnderStorage ppl to make an enderchest cart. I think BC frowns upon teleporting stuff (since they are in the business of pipe transport).

Just be aware that some ppl view some mods as be a bit OP and its best to group any potentially OP functionality into that mod so that people can chose whether to include that mod and its OP bits. Teleportation happens to be one of those dicey features so its generally not a good idea to have it as part of a mainstream mod.
For instance if you have access to Tesseracts, it sort of defeats the purpose of using railroad network (Railcraft) to move goods around.

commented

I admit not being familiar with wireless triggers....

commented

Idea:

I think it needs to be started that some kind of an gate (or call it antenna) has to be placed on a kart. You can set a send frequency there for example between 200 and 400Mhz, maybe some different modulations -> if bore has no borehead send signal (if set to 200Mhz) at 200Mhz + 10kHz for example to make it bit real. Than at the other side you need just a gate (name it receiver) you set at exact frequency for example 200Mhz + 10kHz and be able to get a redpipewire signal out of it -> all what you wanted is done.

I mean for the saving of the information there should be something like an HashMap or whatever in Java be enough (200 0010 0000 -> tunnel bore diamanod borhead dead).

All what I wrote is just an idea I would have as developer how to implement something like this, but I have no clue how things are handled in Buildcraft/Forge/Railcraft anyway, never looked into the source code.

It could probably made a whole mod out of different Wireless Gates.

About the part with the full chests, it would be somehow nice if there could be a way to connect the chestcarts dynamically to an train or whatever and let it drive to a station to unload the stuff it has in and than it automatically docks again to the tunnel bore, but I guess this would be a bit too much work.