[Suggestion] Make the player cart "routable" if the player hold a ticket in hand.
sylphio opened this issue ยท 5 comments
Hi,
On our server, we have a high speed track network that we use exclusively for quick player transport (Train do not like HS, so we have another standard network for cargo).
In such case, a way to route a player cart to specific destination without having to create intermediary station everywhere would be really handy.
So, my suggestion is to make the (default/new) player cart routable with the used ticket been the player current item in hand.
Thank
The main problem with this is that Paper Tickets are intended to be single use. I have no way to enforce this if I add this feature.
Also, Trains do work with HS just fine.
Thank for the answer. Effectively, it can be complex to enforce one use per paper ticket :/
The underling idea is to have a way for a player to "route" his own cart.
What item can be used to do so his another story.
- **Paper ticket in hand "eaten" by the cart when you embark and valid until you disembark for any reason.
- Golden ticket only.
- new "Personal" ticket.
- new routing computer in inventory.
- Paper ticket punched at the first routing track and valid for X minutes like real ones.
- etc...
maybe make set an nbt tag on the ticket if it's used allong the route for routing and if you exit the cart destroy the ticket?
or a rideable cart that has a ticket inv similar to how horse inv works (open inv while riding)