Rain Be Gone Ritual (Fabric)

Rain Be Gone Ritual (Fabric)

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[Request] Support for player kills in extra mob drops

chimericdream opened this issue ยท 3 comments

commented

Information

Mod name: Configurable Extra Mob Drops

Feature description

It would be really cool if we could set a "player-kill only" flag for some of the drops.

On a related note (in my head, anyway), I had a question. Can you add more than one entry per mob? The examples all show adding just one item to any given mob, but it would be nice if we could add an arbitrary amount. If that isn't currently supported, I'm happy to create a separate feature request so this one can stay focused on the player-kill flag.

commented

You can add multiple drops, the easiest way is adding multiple hand stacks via /cemd. Thanks for the feature suggestion!

commented

I appreciate the feature suggestion! In order to reduce the amount of open issues on this Github repository, I've created a separate Github project page for all mod feature requests. It can be found here:
https://serilum.com/mods/requests.

I'll be closing this issue, but I'm keeping track of all ideas on the project page over there.

It definitely does not mean I am not interested, and I will post a comment here as well if/when a feature is implemented.

Thank you very much for the suggestion!

commented

Hey!

I still appreciate the submission a lot, and wanted to give an update on this. While I'd love to add all features submitted on the issue-tracker, due to having limited time, I've just not been able to. In order to see which features users would like to see most, I've updated https://serilum.com/mods/requests. The page now shows a table, with all feature request submitted.

Users are able to upvote requests by reacting to the first issue post here on GitHub with one of the ๐Ÿ‘ ๐Ÿ˜€ ๐ŸŽ‰ โค๏ธ ๐Ÿš€ ๐Ÿ‘€ emoji's. The request with the most unique reactions, will be shown at the top.

This doesn't necessary mean I'll only work on popular features in the upcoming years, but it does help with prioritizing.

Thank you again for the suggestion!