
Raised offsets texts in HUD overlays
dicedpixels opened this issue ยท 1 comments
When running with mods that adds text overlays such as Sodium Extra's FPS overlay or MiniHud's Info Lines, text appears offset vertically to the top.
Sodium Extra settings:
Text Contrast is set to Background.
All other settings, including Raised's are default.
Logs: prism-latest.txt
Edit: I was playing around with the settings and turning off "Support" seems to fix this. While this fixes my specific issue, I'll wait for any feedback from the author.
That is the purpose of the Extended Mod Support, it allows for translating mods that associate their HUD elements vaguely with vanilla ones, not based on any HUD element that Raised aims to translate. If mods are associating their HUD elements "properly", then it shouldn't be needed.
On Forge the vagueness is less forgivable than on Fabric, but at the end of the day the contingency for mods expecting their stuff to be altered like Raised does probably isn't in the playbook.