[1.16] loginTimeout is in seconds, but it's actually counted in ticks, causing early disconnects
ViRb3 opened this issue ยท 2 comments
I'm not completely sure this is what happens, but a lot of people from the community are reporting early disconnects due to timeout while connecting to a server. Everybody reports that increasing the loginTimeout
from 900
to 9000
fixes this issue. That's weird, because it's already in seconds, so that's 15 minutes. Or is it? As far as I can tell, the code actually reads it in ticks, which means a client has 45 seconds to connect or they get disconnected, which is very hard to do on a big modpack.