Help with porting the mod to 1.21.1
Smeorkuk opened this issue ยท 1 comments
Ok there are so many things wrong with this ticket.
A. Geckolib sucks to use, I will never work with it in any project I do
B. Citadel and Geckolib use 2 completely different ways of animating mobs. If I ever HAD to switch to Geckolib I would have to rewrite all the animations from scratch, which would take a lot of time
C. Citadel not being on 1.21 isn't even stopping porting. I have been working 50 hour work weeks and running errands all day on my single day off. I have very little time right now to finish porting. I almost have the mod compiling but I still need to actually sift though all the features and test things
D. The mod doesn't even depend on Citadel anymore in 1.21. I just made a simple animation system baked into the mod. It was literally the only aspect I used from Citadel so needing an entire dependency just for that feels unnecessary
E. This isn't what GitHub is for. Please don't use this tracker for your "advice", I need to keep it issue-only so I can actually fix things when I have time