1.10 / 1.11 / 1.12 TODO List
whichonespink44 opened this issue ยท 4 comments
Terrains [1.10]
Vanilla
- Extreme Hills + variants - more like BOP Mountain Peaks, but not quite as epic
- Ocean & Deep Ocean - latter deeper than the former
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River & Frozen River - deeper as per #923 -
Mesa Plateau + variants - more epic plateaus as per RWG Canyons with multiple levels - Mesa - more closely resembles Arizona/Nevada mesas, whilst allowing the plateaus to 'do their thing' better
- Savanna Plateau - less epic version of the new Mesa Plateaus?
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Desert + variants - something more epic?
Biomes O' Plenty
- Crag - more like BoP, less cartoony
Biome Decoration/Surfacing [1.10]
Vanilla
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Remove sugar cane from snowy biomes. - Re-surface vanilla Ocean & Deep Ocean to be less swirly
- Re-surface Extreme Hills variants to more closely match their vanilla counterparts (in blocks used, not aesthetics)
- Re-decorate Taiga variants to have more varied, Taiga-esque trees.
- Make Roofed Forest less dense to allow some light to shine through, whilst keeping the overall spooky vibe
- Config option for adjusting the minimum Y coord for snow layers (need to change the biome's temperature to do this properly)
- Blend the transition from sand beach to stone/gravel beach so it isn't so abrupt
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Check for: #1159 (1.11.2+ only) - Roofed Forest, Jungle variants: Make the trees more sparse, possibly less wide, to reduce those biomes' lagginess.
Biomes O' Plenty
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Lush Desert - should use a different surface block than hardened clay.After examining BoP vs RTG, I'd just leave this for now (until 1.11/1.12)
Moved here from #1037:
- Coniferous Forest
- Fen
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Rainforest - Snowy Coniferous Forest
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Temperate Rainforest -
Tropical Rainforest - Woodland
Other
- Add World Customisation GUI Screen (in progress)
- Remove Dim 0 restriction and allow RTG to work in other dimensions (in progress)
1.12 TODOs
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Adjust tree heights for all tree types/all biomes (make trees shorter)This can be done when rewriting the decorators for the new system. -
Fix Woodland Mansion generationWill open a separate issue for this, if need be. -
Set up jar signing.