Realistic Terrain Generation

Realistic Terrain Generation

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Beach repair

srs-bsns opened this issue ยท 4 comments

commented

An attempt should be made to fix, or atleast improve, the beach repair system. Currently, in some situations in some biomes, the repair is running in areas that it shouldn't which leads to strange and isolated beaches. There is also an issue with artifacting that was introduced since RTG 1.10 stable that needs to be fixed.

beach2
beach3

commented

The problem is that there is a limit on it, and when it reaches the limit it leaves a very noticeable straight line where it stopped, like in the first image. The reason it went so far inland is because the land is still very low there.
I might investigate using jitter to create a minor dithering effect where the beach meets the inland biome. You can see the effect in both of those images where the beach meets a stone beach, at the top in the first image and the right in the second.

The artifacting issue is that streak of grass that's cutting through the sand in the second image. That shouldn't be there.

commented

2nd pic is quite nice tbh :D

commented

Is the fact that that beach in the second picture stretches far land inwards considered problematic as well? Because I think that would actually be realistically possible.

commented

This is not going to happen. This takes place in BiomeAnalyser which is far too embedded and grotesque to touch.