Realistic Terrain Generation

Realistic Terrain Generation

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Add biome weighting for RTG biomes

whichonespink44 opened this issue ยท 9 comments

commented
commented

I gonna look into this today cause most maps i generate does not have a ocean within 40000 chunks (map gen 100) I hope I can fix this ๐Ÿ˜Š

commented

Yeah, it can be a pain trying to find the biome you're working on without hardcoding it.

Just to clarify, are you adding weighting to the 'base' biomes (rtg_xxxx) or the vanilla ones?

Either way, be sure to sync with master before you start as I've completely removed 'coasts' from the codebase: 6496501

commented

Yesterday I deleted all RWG biomes from chunk generator and gave 3 vanilla biomes a hot cold and snow addition. This way there are no more RWG biomes also.
I duno if we need to keep using those as that's the way RWG chose biomes to create.

And yes I am putting weight on vanilla biomes. I have RWG on pause for now ๐Ÿ˜›

commented

Yeah, all those RWG base biomes were doing is creating an empty biome & setting the temp/rain so that the realistic sub-biomes could have someplace to live, so... since we're using vanilla biomes, we could probably do it the same way but not sure how we'd organise it. Need to think about it.

commented

Well vanilla has its temperatures so that's easy to fix I'll. Test some things

commented

Did you also tested this? :p

commented

Yep. It's not ideal, but it seems to be working well enough to close this for now. If you generate any maps, let me know what you think. (Setting the weight to 0 should stop it fron generating.)

commented

Yeah I can test it if you like haha

I gonna integrate your Simplex changes and dump the layers in it and everything else so ppl can fix that version. Cause I think that's the best to do.

commented

RTG's custom biomes will eventually be removed, but as long as they're present, it would be great to have config options to modify their weighting (or enable/disable them individually) to make testing easier.