Realistic Terrain Generation

Realistic Terrain Generation

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OpenSimplex noise instead of Perlin?

tcmaps opened this issue ยท 3 comments

commented

like evaluated on reddit:
https://www.reddit.com/r/Minecraft/comments/2ikiaw/opensimplex_noise_for_terrain_generation_instead/
and proposed in the original thread of rwg,

simplex noise should generate terrain more naturally

any plans to implement it?

commented

Apparently, it was already implemented on RWG before I forked it:

Ted80-Minecraft-Mods/Realistic-World-Gen@a1cce77

commented

ah, great! got confused because the function is still called perlin... he just replaced the algorithm

commented

Yeah, ktspence rewrote the perlin file for ted :)