OpenSimplex noise instead of Perlin?
tcmaps opened this issue ยท 3 comments
like evaluated on reddit:
https://www.reddit.com/r/Minecraft/comments/2ikiaw/opensimplex_noise_for_terrain_generation_instead/
and proposed in the original thread of rwg,
simplex noise should generate terrain more naturally
any plans to implement it?
Apparently, it was already implemented on RWG before I forked it:
ah, great! got confused because the function is still called perlin... he just replaced the algorithm