Village modifications
Ezoteric opened this issue ยท 16 comments
Sweet! How much work is involved? Do you have to manually place each block?
If I can understand how to change it I can replace the whole village and make specific types for biomes that was my plan anyway haha
0 cause that well is from eb as well haha I don't know how to convert it I'll show you the 2 files
look this is the normal code for the torch: even tho it says well :P
https://gist.github.com/Ezoteric/4ec990ba1ea880e9025d
And this from a schematic
https://gist.github.com/Ezoteric/526a0f999b69a684d4e7
now i thinnk we only need to use the blocks part and not need the rest but its still a bit different. I know its fixable but i need to know what numbers need to go where.. get it?
I think I get it. As for which numbers go where, I think you'd have to look at setBlock() definition and placeBlockAtCurrentPosition() definition to see which parameters match up (x, y, z, etc)
Yeah actually what I tried worked I'll show a screenshot cause some placements are wrong haha
but for a test its quite good.
now here is what i did:
original:
world.setBlock(x + 1, y + 1, z + 0, Blocks.stone_stairs, 2, 3);
new:
this.placeBlockAtCurrentPosition(p_74875_1_, Blocks.grass, 0, 0, 0, 0, p_74875_3_);
So it misses that 2, 3 :O
Btw is it maybe possible to use the original code? cause changing all that is quite some work :P
Not sure village modifications fall within the scope of RTG (although I'm open to hearing ideas), but either way, post your stuff on Gist and I'll take a look. :)
"Even better I created the addon RTG on my git"
Sweet, have you pushed your latest stuff to the fork?