Realistic Terrain Generation

Realistic Terrain Generation

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Reduce transitional biome patches in water

whichonespink44 opened this issue ยท 6 comments

commented

Hm... Could you possibly only do this to certain biomes as it looks amazing with ice. (even if it dosn't totally make sense in some cases)
Example: http://i.imgur.com/F2fwneE.jpg

I hope that it dosn't disappear!

commented

That's the reason it should stay everywhere ๐Ÿ˜

commented

I could understand in some places it would make sense to not be used. Mountains and this dosn't always mix well as they are so steep and you just end up with odd patches way up at the top.

commented

Yeah, to be honest, the mountain patches are a much bigger issue for me. I don't mind the water patches so much because I actually think it looks cool! But the mountain patches that expose dirt & stone & gravel in an otherwise nicely decorated incline.... yeah, that looks awful.

Hopefully I can figure out a way to remove them only as necessary, but... I'll probably end up implementing it as a config option because I think it's going to have to be an 'all or nothing' thing... either there are transitional biome patches, or there aren't.

commented

Fixed in 0.5

commented

i still prefer this would be a option, cause i miss my tentacles :( :( :(