Realistic Terrain Generation

Realistic Terrain Generation

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Configurable Cave Height Limit

mura3277 opened this issue ยท 4 comments

commented

So from looking at RTG's config the cave frequency and density have been reduced (Now I'm assuming here) to offset RTG's extra generation time.

I'm not sure if Minecraft/RTG already has a cave height limit, but if not it could be a good option to tweak to get the right balance of cave density and frequency.

commented

The reduction of cave frequency/density by default was more an aesthetic decision, rather than a performance one - although faster generation is definitely a nice bonus. When the caves break through the surface at high rates, it really makes the surface look ugly.

When I was working on the caves, I didn't notice any way of controlling the heights of caves, only the frequency and density. I could probably hack together my own version of cave gen, but I think that probably goes beyond the scope of what RTG is trying to achieve.

Just to clarify, when you say "height", do you mean the max Y level at which the caves can break through the surface? Or do you mean the number of blocks from cave floor to cave ceiling?

commented

When I say height, I mean the maximum Y level that a cave can be generated in stone.

Thanks for the explanation, it was just if it wasn't hard to implement. But if course my assumption that it would increase performance and/or give a performance benefit when combining it with increasing cave feq and density is based on no facts.

commented

It's all good - I'll look into it next time I find myself in the cave code again. If there's an opportunity there to do something, I'll definitely see what I can do.

commented

After thinking about this in more detail, I think these kinds of 'mountainous caves' are a bit outside the scope of RTG, although I'd love to see an addon mod for this. "RTG: Mountain Caves" anyone?