Realistic Terrain Generation

Realistic Terrain Generation

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Issue with BOP/RTG

aurumvorax opened this issue ยท 5 comments

commented

When RTG loads all the biomes from BOP, there are several biomes that cannot be disabled in the config, and they can cause biome conflicts and wierd generation - the nether and end biomes. Adding the ability to disable these in the config should fix the problem.

commented

RTG only generates overworld biomes. If there isn't a config option for a particular biome, then it's not possible to generate that biome in an RTG world. None of the Nether or End biomes from BOP have config options in RTG, which means RTG doesn't support those biomes, which means they don't get generated in the overworld. They'll still get generated in the Nether and End, but RTG doesn't generate those - the default world generator does.

If you're experiencing biome ID conflicts, those can only be resolved through BOP's configs, not RTG's.

Hope that helps - feel free to re-open this issue or continue the conversation if necessary.

commented

Hmmm, it kept generating Phantasmagoric Inferno, then crashing, but I think I've tracked it down to a BOP ID conflict. It was just odd, because I didn't get any problems when using the same configs and disabling RTG.

commented

Glad you managed to sort it in the end. ๐Ÿ‘

commented

This can happen due to an obnoxious feature of the vanilla sub-biome system if you're using it. It will place biomeID+128 as a "special" biome even if it's not appropriate (like a nether biome). BoP should avoid that in BoP worlds because they have their own sub-biome manager (CC is also immune).

commented

Lol zeno promoting his chappy mod ;) hehe don't mind me in drank too much :p