BOP and EBXL not generating their biomes.
Ezoteric opened this issue ยท 11 comments
No crash just no mod biomes being loaded.
EBXL did gen EelGrass in water tho so it seems its only the biomes it does not gen with EBXL
just making this a issue here for tracking purpose
CC or RTG layouts? CC was having trouble with the duplicate APIs that should be fixed now.
Nice to move them but now it cant see highlands api and i cant compile :P
so i cant test
ok, bop works its just extremely rare and i found 2 biomes mixing in together like a chess board.
Now this may because of my config settings so i will set everything to default and gen a 2nd map.
Even tho my config settings shouldn't cause those "problems" we need to know if thats the problem or not right guys ;)
well did 2 more tests with unmodified rtg and cc configs and get big ass continent maps without any bop biome, not even the coral reef or kelp forest spawned.
for today im done i generated 5 maps thats 5 hours.
PS: yes pinky i used the latest master, compiled and latest send cc from zeno himself.
worked with my own config settings but standard config is kaka
besides that, the use RTG layout doesnt do anything anymore i guess cause there was no difference in the maps i made.
I had it on true and false, its the same thing.
also you should set back the mesa like it was in 0.0.13 ? if that was a version.
it the first vid from the guy that made 2 vids
look at this mesa, no holes !!!
https://youtu.be/AtI1btLLk_Y?t=44s
And yes we can make crag like that sick ass mountain for those pictures :P
OK bop works with CC, but crag biome needs a remake cause its a canyon biome now and looks fockin gaaaaaaaaaaaaaay
and i know you were the one changing this biome pinky cause i started at the bottom :P
@Ezoteric Happy for either you or @Zeno410 to re-design the Crag biome. I don't particularly mind that it's in the style of a canyon/mesa, but what I do mind is that a) it's only minimally keeping in the spirit of the Crag from BOP and b) it doesn't look like a realistic Crag.
If we could shoot for something like maybe the Temple Crag in Nevada, USA, that would be awesome, but would love to hear what you guys think.
I turned crag off when I played but with optifine you can also set distance few to extreme and then you will see it from far ;)
Something sort of like Temple Crag wouldn't be all that hard. Have a really high base height for the biome and a lot of sharp high-frequency noise. The sides won't be as steep and the points will go out on to the slope up but you'll get a lot of the feel.
I've never liked the BoP Crag - it's just too high. If something really high could be seen far away it would be useful as a landmark but MC doesn't work that way.