Realistic Terrain Generation

Realistic Terrain Generation

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Growthcraft Bamboo Forest support

Sunconure11 opened this issue ยท 23 comments

commented

Growthcraft is being continued, so, would it be possible to add support for its bamboo forest?

https://github.com/GrowthcraftCE/Growthcraft-1.7/

commented

Nice, thanks for the suggestion. Should be relatively easy to add support.

commented

I would also like this . : )

commented

Been looking into this one, and I think I'd like Growthcraft to be the first mod to use the API for biome support, assuming the Growthcraft devs are up for it (and assuming it's not going to require a massive re-write of RTG, which I don't think it will). They have a well-documented contribution workflow, and since it's only one biome, it seems like a pretty ideal candidate.

I'll see if I can get this into 0.6, although if it means a massive refactoring, it might have to wait until 0.7

commented

I doubt it would require a massive refactoring.

commented

You're probably right... from my initial investigations, it will hopefully just involve exposing a few classes to the API and adding a couple Forge events.

commented

@IceDragon200 I'm pleased to hear that you're keen to add support. Sadly, the biome support system hasn't been added to our API yet - it's something I'm working on for our 0.6 release. As soon as it's ready though, I'll be sure to write up some documentation.

commented

@whichonespink44 Hello, a (lead) Growthcraft Developer here, if you don't mind, giving me a quick guide on how to add support would appreciated, I'd add it rather promptly

commented

@Sunconure11 @IceDragon200 Quick update... the biome support portion of the API isn't going to be finished anytime soon, so... I'll be adding inherent support for GrowthCraft's Bamboo Forest in RTG 0.7.0, tentatively scheduled to be released on 21st Feb. If you want, I can post a snapshot build here before it's released so you guys can suggest tweaks.

commented

@whichonespink44 If its aesthetics, talk with @Sunconure11, @Ar97x or @PitchBright, I'm only fussy about code

commented

Yep, it's just aesthetics for now.

commented

I would say something similar to what is in now, but, maybe add bits of podzol and some rocks here and there.

commented

Does anyone have any screenshots of the Bamboo Forest? In the vanilla, non-RTG worlds I've tried generating using only GC 2.3.1/2.4.1, the Bamboo Forest looks exactly like a vanilla Forest and there's no bamboo:

bambooforest

commented

@IceDragon200 Possible bug, maybe see if you can fix this in a dev build

commented

@whichonespink44 @Sunconure11 It's not a bug, its a feature!
Looks like the code was using some old method that was removed in 1.7 (don't forget this was ported from 1.6 previously), I've fixed it in the latest dev build :)

commented

Tricksy methodses!

That's awesome - looking forward to the next release :)

commented

@whichonespink44

GrowthcraftCE/Growthcraft-1.7#200

Use the latest dev build, growthcraft fixed the bamboo forests.

commented

Nice one! ๐Ÿ‘

commented

@Sunconure11 @IceDragon200 I know it's only a preview build, but... just an FYI... the latest preview build (95dc5fc) crashes on startup: http://pastebin.com/dA1u6T3h

Adding Forestry prevents the crash.

EDIT: Bamboo Forest is looking good! ๐Ÿ‘

commented

Added in 5f00d4b

commented
commented
commented

@whichonespink44 Fak I knew I missed something, thanks for pointing that out, glad it works.

Oh, do you have dev builds I could test with?

commented

Not anywhere accessible, but I'd like to start doing what you guys are doing with the preview builds. In the meantime, you can either compile our 'dev' branch or I can provide a link to a compiled snapshot in a couple hours.