Realistic Terrain Generation

Realistic Terrain Generation

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Support with AoA (Advent of Ascension)

Zottelchen opened this issue ยท 5 comments

commented

Hi,
I'd like to request support with AoA.
Right now the game crashes with "java.lang.RuntimeException: No realistic version of biome". (see the full log here)

Thank you very much.

commented

This is likely a biome ID conflict of some sort.

Would you be able to post your config folder and an NEI biome dump please?

commented

@Zottelchen, considering all of the biome mods you are using (BoP + EBXL + Highlands), you most certainly would have had to modify the biome IDs from the defaults to avoid conflicts. If you haven't, then it's as @whichonespink44 said, probably a conflict.

Otherwise, you should first try updating to the latest Climate Control Beta 39 which fixed an issue with non-default biome IDs.

If you still have this issue, then a dump of biome IDs would be helpful. If you don't know how to do that, here's how:

  1. Go into the NEI options by clicking the [options] button in the inventory screen (bottom left)
  2. Tools -> Data Dumps
  3. There should be 2 buttons beside Biomes. Click 'Used' until it says 'All' then click 'Dump'. This will create the file /dumps/biome.csv in your minecraft directory, which is just a text file. Paste this to pastebin.
commented

I have some info about AoA compatibility.
I'm making new my modpack recently, and works well.
I tried these patterns below.
RTG v0.4.0 + AoA + the others
RTG v0.5.0 + CC + AoA + the others
RTG v0.6.0 + CC + AoA + the others
I'm using about 200mods but I have no problem with avoiding ID conflicts.

commented

Thanks guys - closing this as it's almost certainly related to an ID conflict of some sort.