Add support for Forgotten Nature's biomes
whichonespink44 opened this issue ยท 3 comments
ID Name Temperature Rainfall Spawn Chance Root Height Height Variation Types Class
74 Crystal Forest 0.8 0.2 0.1 0.1 0.3 FOREST ForgottenNature.Biomes.BiomeGenCrystalForest
72 Redwood Forest 0.7 0.7 0.1 0.1 0.4 FOREST ForgottenNature.Biomes.BiomeGenNeoRedwoodForest
73 Redwood Forest Hills 0.5 0.7 0.1 0.1 2 FOREST ForgottenNature.Biomes.BiomeGenNeoRedwoodForestHills
70 Neo Tropical Forest 0.9 0.9 0.1 0 0.4 FOREST ForgottenNature.Biomes.BiomeGenNeoTropicalForest
71 Neo Tropical Forest Hills 0.9 0.9 0.1 0 2 FOREST ForgottenNature.Biomes.BiomeGenNeoTropicalForestHills
This has been put on hold until the FN devs provide a dev build so I can figure out how to get FN trees to generate. Biomes and other biota are generating - just not trees.
I suspect that FN is doing an 'instanceof' biome check to gen trees. If that's the case, FN will need to either change the way it checks to a biome type check or biome ID check, or RTG will need to generate them manually, which might not be possible as FN isn't open source and doesn't provide an API.
Final note: FN has only recently been converted to 1.7.10 and is under heavy development. Maybe RTG should hold off on adding support until it stabilizes.
Been speaking with Nightshade_Proleath, author of FN, and he said that he's going to change to biome ID checks in the next version:
Added in 36d4bf8 - minimum required version of FN is 1.6.11.