Realistic Terrain Generation

Realistic Terrain Generation

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Village material config options

whichonespink44 opened this issue ยท 5 comments

commented

#392 (comment)

Not sure this falls within RTG's scope, but we'll already have the infrastructure in place when #392 is resolved, so I might consider it.

commented

For wood, I assume? Good other than we'd probably have add a var for each biome for it. There is a default tree for many biomes you might be able to use.

commented

I'll be back-porting the village config system from 1.8 tonight/tomorrow, so hopefully this will make it into the 0.7 release on Sunday.

commented

Change of plans - the village config system is being pulled out of the 1.8.9 version of RTG and turned into a standalone mod. As such, we will not be backporting anything to the 1.7.10 version.

However, there's still the occasional glitch with the desert villages being part-desert, part-regular, so we might need to implement some of that code if we can't find another fix.

commented

i might have a way to fix the well thing without using a custom StructureVillagePieces. If it works i put it in 1.8.9 and you can port it. basically it should be possible to skip the VillageBlockId event and just set isDesert in MapGenVillageRTG. This means it will use vanilla's block replacing.

commented

The problem is vanilla is of cause checking biomes using instanceof and not biomeIDs. But we should be able to set that variable manually