Realistic Terrain Generation

Realistic Terrain Generation

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Coastal Cliffs

whichonespink44 opened this issue ยท 5 comments

commented

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In early alpha, RTG had some legacy 'coastal cliff' code that got ported across from RWG, but it wasn't working. The framework for them appeared to be only partially implemented, so I removed it (although the author of RWG did post some screenshots of them working on his Twitter account, but they must've been from his development environment).

I think this should be something we look at for v2.0 but just posting it here for reference.

commented

This ties into the general issues of cliffs. Cliffs on the edges of biomes would be nice but the smoothing system is very hostile. The best way I can think of is to add information about the biome neighborhood to the terrain call and add in some fiddly special-case code in all the biomes concerned. Basically all the local biomes have to generate exactly the same terrain.

commented

Still got Plans for this in 1.7? If so, I'm definitely up for taking a look at it

commented

I was thinking this was probably more of a v2 thing, as I believe it would require some pretty heavy modifications to the beach & biome repair systems.

commented

Yep, good idea. Will you close this and make one in the v2 repo?