Realistic Terrain Generation

Realistic Terrain Generation

3M Downloads

Strange cliff in BOP Ominous Woods

whichonespink44 opened this issue ยท 5 comments

commented

Not sure what's happened here, but it looks like the noise spiked a bit and kickstarted the CliffCalculator:

bop-ominous-woods

commented

I saw something like this once. It seemed to have been a rounding error caused by a noise with a wavelength close to a chunk multiple.

commented

I made a change to hills() which should fix this instance but I don't know if it will fix the overall problem. It's quite rare. Unfortunately this will cause detail changes although not character changes to all sorts of biomes.

commented

Personally, I think it looks pretty cool, but just wanted to post it in case it was a sign of an underlying issue. If it's that rare (and the hills tweak might fix it anyway), I think we can probably close this one. But I'll leave it open for now if you want to look into it.

commented

It's not cool, trust me. It looks hideous in-game. I'm actually less sure about the cause because this came up with the fix I'd done for the time I ran into it before. The current change is almost throwing spaghetti against the wall to see if it sticks, but it's a good change in general (making 2 different noises use different octaves).

Because it's dependent on some rare confluence of events (I know that even if I don't know the events), basically any change should fix that particular incidence.

commented

Closing this as it's likely been fixed in 0.8.0-snapshot-3 but we can always re-open if it appears again.