Realistic Terrain Generation

Realistic Terrain Generation

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Terrain Walls

whichonespink44 opened this issue ยท 6 comments

commented

So I was testing the latest 1.1.0 build ahead of its release when I spawned in a Forest biome next to a river, with some really high banks. I followed it for a bit, and it deviated from the river and went inland, forming a 'terrain wall' for about a hundred blocks.

I thought it was something specific to 1.1.0, but I tried the same seed in 1.0.1, and it's the same result.

This video shows the terrain walls in more detail:

https://www.youtube.com/watch?v=rNl9Q0ecQC4

@Zeno410 This is the first time I've seen anything like this since... well, probably since 0.7.0 (maybe even further back than that), and no one else has reported anything like this, so I'm assuming it's a very rare edge case of a particular set of biomes coming together where a river gets placed, so I'm not too worried about it, but just thought I'd open an issue here in case it was a sign of something deeper going on.

It's super easy to reproduce... just use the following seed, and it should spawn you right on the river bank:

Seed = -3128872699819320671

commented

Is this even an issue still? And if it is, is it enough of an issue, or common enough, to be of concern?

commented

It's pretty rare... if we ever tweak the terrains in 1.7.10 again, this will likely get resolved then.

commented

No more breaking changes for 1.7.10.

commented

This is the first time I've seen anything like this since... well, probably since 0.7.0

Yeah, I haven't seen anything like that since atleast 0.7.0 either.

commented

Looks like a discontinuity in river smoothing. What's the hilly biome?

commented

It's actually a weird mixture of Plains, Forest, and Forest Hills... even some of the hilly areas are Plains.