[1.10.2] Crash while exploring, possibly due to Recurrent Complex?
SeriousCreeper opened this issue ยท 2 comments
Affected Mod Versions:
- Forge version: 12.18.1.2076
- RTG version: 4.1.1.2-snapshot-4
Issue Description:
Flying around, generating new chunks, eventually causes a crash.
Extra Information:
Crashlog: http://pastebin.com/6iwvfzgx
Little bit of my fml-client-latest before the crash, seems like it's trying to gen recurrent complex structure?
http://pastebin.com/QUvDanBp
Let me know if there is anything else i could provide that could help!
seems like it's trying to gen recurrent complex structure?
No, the crash report shows that RTG is trying to generate a desert temple but is getting a null return on the biome at the event coordinates. We've seen this before, but the cause isn't yet known.
Fixed(ish) in 441c6b0. Whilst the root cause of this issue is still unknown, RTG will no longer crash if MapGenScatteredFeatureRTG receives a null biome.