Realistic Terrain Generation

Realistic Terrain Generation

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Villages... EVERYWHERE...

srs-bsns opened this issue ยท 8 comments

commented

RTG is not adhering to biome restrictions when generating villages, so villages end up generating in Ocean/Deep Ocean, and on beaches, etc..

Only tagged for 1.10.2, but may affect olther versions of RTG.

2016-08-31_09 54 47

commented

This will be fixed in the next snapshot for 1.10.2, but we'll need to test other versions to see if it's happening in those as well... I suspect 1.9.4 will have the same problem at least.

commented

1.8.9 does not have this issue.

commented

I can confirm this for the latest 1.10.2 version, but I like the idea of having a few villages in the ocean. It just looks awkward when the building foundations reach to the ocean floor. Similar problem at mountain sides, but it can also look nice...

Suggestion: Implement rare "simming village", but only if you're able to cut off the foundations. You could also add boats alongside the wood planks.

commented

Fixed in 51db579 and will be in the next snapshot, scheduled to be released tomorrow (Tuesday) night.

commented

oops

commented

I've got a village in Deep Ocean Biome with Forge 12.18.2.2107 and RTG 4.1.1.2 (Default configuration) at 500/-3660 with seed 7689168507588746723

2016-10-23_14 52 41

commented

1.10.2 --- After a Discord debugging session @garantiertnicht was able to determine that it was the Java version (1.8.0_25) that was causing the issue. When using Java 1.8.0_74, the issue went away.

commented

Closing this since we're no longer supporting 1.9.4