[1.10.2] [Sky Factory 3 v3.0.15] Server tick skipping whenever trying to remove items from RS network using some sort of grid.
bushshrub opened this issue · 1 comments
[18:02:03] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3041ms behind, skipping 60 tick(s) [18:02:30] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2131ms behind, skipping 42 tick(s) [18:03:15] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2614ms behind, skipping 52 tick(s) [18:03:32] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2753ms behind, skipping 55 tick(s) [18:03:54] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2793ms behind, skipping 55 tick(s) [18:04:38] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2678ms behind, skipping 53 tick(s) [18:05:06] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2831ms behind, skipping 56 tick(s) [18:05:27] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2678ms behind, skipping 53 tick(s)
Title.
The tick skipping actually stops whenever I disconnect the reborn storage crafter off the network
Now, it just takes a few seconds before I remove items. However, if I disconnect the crafter altogether, the server runs very smoothly.
I don't think this is an issue with my CPU (Intel Xeon E5-2407 @ 2.20GHz) running the server, with 6GB of ram given to Java