Recipe Generator

Recipe Generator

133k Downloads

Todo list

300f20t opened this issue · 3 comments

commented

The mod is currently being actively developed, but it has many errors and rather limited functionality. Here are the future changes that I want to make to the mod. If you want to help me with the development, you can create a fork and open a pull request with the addition of something from this list, or fix a bug and create a pull request.

Todo list

  • Fix the error of shapeless recipes
  • To eliminate the delay in the development of the Fabric version
  • Add support for Json Recipes
  • Add support for all vanilla blocks for recipes
  • Add the ability to remove all recipes
  • Add recipe removing by input
  • Improve Readme.md
  • Add support for remove by Regex
  • Add GitHub Actions
  • Add and correct translations
  • Improve the Todo list
  • Add support for cycles
  • Add visualization of created scripts
  • KubeJS???
  • Remove Herobrine
commented

When you say support for json I assume the way the datapacks / most mods use? I been hunting down for a working in game recipe maker for json/datapack style, without any luck. You seem to be the closest I could fined without the export for json yet.

Thanks.

commented

I've got a shapeless recipe from a mod that uses a vanilla bottle and then any block from #minecraft:planks, but I want to change the bottle to a modded one. Is there currently a way to use tags as recipe ingredients?

Also, is there a way to automatically replace an ingredient in a bunch of recipes automatically? For instance if I wanted to change all redstone recipes to require soul torches instead of redstone torches, and have that automatically work for modded redstone components as well, is that possible?

commented

У меня есть бесформенный рецепт из мода, в котором используется бутылка с ванилью, а затем любой блок из #minecraft:planks, но я хочу заменить бутылку на модифицированную. Есть ли способ использовать теги в качестве ингредиентов рецепта?

This is not yet possible without editing the .zs file manually. Check #7