incompatible with Tinker Construct
Diversion98 opened this issue ยท 5 comments
Issue description:
When I progress to a new stage, mods will unlock thanks to gamestages and recipestages.
We cant craft things with the Tinkers Construct crafting station after we unlocked a mod through a stage.
the workbench from vanilla and the crafting station from the crafting station mod works perfectly.
if you comment the following code in the script with //, it will work again.
mods.recipestages.Recipes.setRecipeStageByMod("stage1", "minecraft");
I also made an issue on Tinkers construct page:
SlimeKnights/TinkersConstruct#4446
If you need more information, i'm happy to provide.
Don't know what u need.
How to reproduce:
-
Go to config -> gamestages and edit known_stages.json to add ["stage1"]
-
Make a Zenscipt file and include this code in it:
mods.recipestages.Recipes.setRecipeStageByMod("stage1", "minecraft"); -
Make a new world and give yourself stage 1 with the command "/gamestage add playername stage1"
-
Try to craft something from elemental craft in the crafting station from tinkers construct.
Mods + versions:
Forge 36.1.16
Bookshelf 10.0.7
CraftTweaker 7.1.0.278
Game Stages 7.1.2
Just Enough Items 7.6.4.90
Mantle 1.6.92
Recipe Stages 2.0.0.14
Tinkers Construct 3.0.3.144
I believe this to be on Tinkers Construct side. I am updating the linked issue with my findings.
After we did some testing, we also have issues with refined storage.
Gonna see tommorow if it's the same problem like tinkers. (Can't test it right now)
The EXACT same issue as described here?
SlimeKnights/TinkersConstruct#4446 (comment)
Yes the EXACT same.
Well almost, I said something about the shift clicking. With the refined storage mod, that bug is not there. Maybe another bug?
Unable to reproduce with refined storage using the script:
mods.recipestages.Recipes.setRecipeStageByMod("stage1", "minecraft");
mods.recipestages.Recipes.setPrintContainers(true);
mods.recipestages.Recipes.setContainerStages("com.refinedmods.refinedstorage.apiimpl.network.node.GridNetworkNode$1", ["stage1"]);
crafting works completely fine, no ghost item is shown like it is with tinkers