Recurrent Complex

Recurrent Complex

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[Suggestion]: Chisel N' Bits Support

Lanse505 opened this issue ยท 13 comments

commented

I did a cursory check and couldn't find a post mentioning it so decided to post one here :P

I'm working on a rather large scale project where we'd hopefully be using ReC has our Schematic System of Choice for storing and handling building schematics from our Build Server to our "implementation" server.

However at the current moment from cursory testing, it seems that CnB blocks simply get replaced by Air when storing them to a Schematic, which in some our "schematic" builds would end-up with large missing portions or just "air" schematics.

Would this be something you'd think about adding support for?
CnB is an amazing mod for builders to take advantage off and they would lend nicely to building ReC Schematics for spawning in-world.

//Best Regards
Lanse505

commented

Closed since this cannot be fixed on my end.

commented

@Lanse505 Should work in the C&B test release + IvToolkit nightly + Recurrent Complex nightly.

commented

@Lanse505 Can you send me a log of a session where it doesn't work? If it's on ReC's end it should probably log an error somewhere.

commented

@Ivorforce any progress? or do you need more information?

commented

I'm not really sure... Seems to be on @AlgorithmX2's end. It tries to read it as minecraft:mod.chiselsandbits.tileentitychiseled, which seems like what it is registered as, or was at least. It worked when I tested it. Maybe he has more insight?

commented

Hmm, maybe its because the registration is "minecraft:mod.chiselsandbits.TileEntityChiseled" maybe its a case issue?

I didn't change it to lowercase cause nothing complained about it, and it still loads the old worlds fine.

commented

Hmm... It's an idea, but technically it should lowercase consistently on registration and lookup. @Lanse505, can you check what exactly the ID of the C&B tile entity is in your world? (Maybe f3 shows it on mouse over, otherwise you need to check the world nbt or something)

commented

Ping @Lanse505 - you still here? :P

commented

Yea x'D
Sorry been abit busy with a few project things.
I can confirm that the newest CnB and ReC builds works with CnB Schematics.
Only thing that is a bit wonky seems to be rotations.
But that's kinda to be expected.

commented

You can switch off rotations and mirror in the structure info, of course.

ChiselsAndBits/Chisels-and-Bits#235 for full support.

commented

@Ivorforce <3 You're amazing man xD <3

commented

Righty, so Ivorforce/IvToolkit@766ad1a should enable mirror and rotation support with C&B (and anything else that has this implemented). I'd ask you to test it but it seems drone.io went offline. We'll have to hope it just works in the next release :P