Leaves generating in random places (mainly on water)
tomfulghum opened this issue ยท 7 comments
In my custom modpack, leaves are randomly generating where they shouldn't be. It's always one birch leaf and one spruce leaf block. Here's a screenshot:
RC is definitely the source of the problem, since those leaves are not generated with only RC disabled. /#whatisthis doesn't give any information. As far as my observation goes, it only happens in Taiga biomes.
Other installed mods which greatly influence terrain generation are:
- Rougelike dungeons
- Biomes'o'plenty
- Natura
- Quark (realistic world type)
Any idea which structure could be the cause of this?
Try enabling memorizeDecoration in the config and generating a new world. Then /#whatisthis should work.
That worked! Apparently the culprit is "SpruceTree". I'm going to try disabling it and see how that affects the world.
Yep, disabling the structure "SpruceTree" fixed the problem.
By the way, changing the structureGenerationMatcher through the in-game config requires a game restart to take effect. Don't know if that's intentional.
Not entirely - it merely requires a /#reload (or one for every affected type - CUSTOM, MODDED or WORLD). :)
Fixed in 7d7cdb2.